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She was an avatar in Second Life, the online, 3D, digital world developed by San Francisco company Linden Labs.There are many ways to share sex with people in virtual spaces, and you still have to communicate to the other person what you like and don’t like. That’s part of what turns people on.” From adult video games to instant messaging and chat rooms to web cams to online interactive worlds to Internet-enabled sex toys, the means for enjoying erotic experience via a remote connection seem to be multiplying faster than you can say “teledildonics.” For the uninitiated, teledildonics (or cyberdildonics) refers to sex toys that can be controlled with a computer. I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.
Meeting friends in a virtual world can be really exciting, you can interact with people and start a virtual chat room with them.
Other sites allow interaction, chat and games; but the more advanced sites are more virtual worlds than websites – for example Second Life and Whyville.
The main players are already well established, this is nothing new; but the increasing mainstream use, and the more interesting ways companies are using these tools suggests the way we use the Internet, and interact with people will increasingly change.
“Just install the software,” says Sinulate’s web site, “plug in your Interactive Fleshlight, and pick a partner!
” Kyle Machulis, operator of slashdong.org, a Web site about the combination of sex and technology and a self-described “tinkerer/hacker/pioneer/visionary in the realm of sex technology,” is a major proponent of open-source teledildonics.